The Developer’s Dashboard: Tracking Progress When You Can’t See the Finish Line
We spend so much time worrying about whether our game is good enough to launch. But before launch comes the long, uncertain slog of building the thing. And during that slog, most indies fly blind. They don’t know if they’re moving fast enough, or if they’re stuck in a rut, or if they’re burning out.
What if you could measure those things too – not with a publisher’s dashboard, but with a developer’s dashboard designed for the person in the trenches?
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