Publications

Game Development with Blender and Godot

We partnered with Packt Publishing to release a Blender and Godot Engine book in 2022.

Game Development with Godot and Blender is a comprehensive introduction for those who are new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, engaging games.​

By the end of the book, you will have a seamless workflow between Blender and Godot which is specifically geared towards game development and will have created a point-and-click adventure game following our instructions and guidance.

You can buy the book at:

The game the reader is building throughout the book is available on Itch.

A brief presentation of the book


Developing Plugins for Godot Engine

Tool development is an important aspect of game development. When you are past the basics of building your game, you quickly realize that you need a better pipeline or a smart way of doing repetitive tasks. Perhaps, you want to automate similar-looking tasks with a bit of variety. If only Godot could help you. We’ll look at how to develop plugins in Godot. Our work will yield a visual result and we’ll add it to the engine interface.


Creating Composite UI Components in Godot

Our founder’s talk for Godot Toronto. In this presentation, he’s presenting how to assemble simple UI components into more complex cases where you can compose bigger and more sophisticated components. In a previous session, skinning UI components was covered. This time, we’re going to look at creating composite UI components and using signals to communicate with the rest of the application.

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